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I'm a 3D Animator based in Sussex, UK - and currently looking for my next role.

I animate for games - stylised, realistic, whatever the project calls for - and I love the challenge of giving motion purpose, rhythm, and weight. I cut my teeth at Frontier on Planet Zoo, and most recently contracted with Supercell as the sole animator on a new, unannounced title, a role previously held by a senior in-house animator, owning animation from a one-line brief through to final in-engine delivery.

Day to day that covered:
• Character animation across both gameplay and cinematics, keyframed in Maya
• Unity implementation: building state machines and working with custom in-house tools
• Holding style consistency, creating benchmark animations, championing style evolutions
• Tight collaboration with design, tech and art on "game feel"
• Building AI-assisted tools and workflows to speed up the pipeline

I care about clean loops, strong movement, and making animations game-ready without losing personality. Whether it's a cheeky idle, a full combat system, or a 30-second cinematic, I'm all in on making it feel great.

Before Supercell I took two years out of the industry - kept animating and studying on my own time, deepening Unity and cinematic tooling knowledge, testing Rokoko and generative AI, and picking up Blender, alongside work in hospitality and on a flower farm. I came back with a fresh perspective, grit and an eagerness to contribute to innovative projects.

Outside of work I'm at the gym, playing tennis, or keeping an increasingly demanding collection of houseplants alive. Some doomscrolling also happens. 🌱

Open to full-time roles: remote, hybrid within reach of Sussex, or relocating for the right team.

Email: cameronmartinanimation@gmail.com
Let's connect if you're into game dev, animation, or just fancy a chat.

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