top of page
  • LinkedIn
Hiking Full Body-.JPG

Hey! I'm a 3D Animator based in Sussex, UK 🇬🇧 — and currently looking for my next role.

I animate for games — stylised, realistic, whatever the project calls for — and I love the challenge of giving motion purpose, rhythm, and weight. I cut my teeth at Frontier on Planet Zoo, and most recently spent two years contracting at Supercell as the sole animator on a new, unannounced title — a role previously held by a senior in-house animator — owning animation from a one-line brief through to final in-engine delivery.

Day to day that covered:

• Character animation across both gameplay and cinematics — keyframed in Maya
• Unity implementation — building state machines and working with custom in-house tools
• Holding style consistency, creating benchmark animations, championing style evolutions
• Tight collaboration with design, tech and art on "game feel"
• Building AI-assisted tools and workflows to speed up the pipeline

I care about clean loops, strong movement, and making animations game-ready without losing personality. Whether it's a cheeky idle, a full combat system, or a 30-second cinematic, I'm all in on making it feel great.

Before Supercell I stepped away from games for two years to work in farming and hospitality, and came back with a fresh perspective, grit and an eagerness to contribute to innovative projects. Outside of work, you'll usually find me outdoors, lifting, or hanging out with my four-legged partner in crime, Coco 🐶

Open to permanent roles — remote, hybrid within reach of Sussex, or relocating for the right team.

Let's connect if you're into game dev, animation, or just fancy a chat.

Screenshot 2026-01-22 222853.png
bottom of page